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The player's craft can accommodate a front and a rear gun where front weapons are mostly limited to forward arcs, "rear" weapons often come with wider coverage including side and rear shots. The player begins with one standard weapon, which may be upgraded or replaced by a large variety of weapons, including weapons such as multi-directional cannons, lightning guns, beam lasers, heavy missiles, and homing bombs. At certain points in the game, the player has a choice of levels to choose from which may suit the weaponry on their ship, such as Asteroids 1 (lots of big asteroids) or Asteroids 2 (few asteroids but lots of defensive turrets) in Episode 1. This mode also includes storyline-related messages for the player to read, some are given in the shop at the start of the level while others can be picked up by destroying certain enemies to reveal more of the plot or get helpful hints.
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The main mode is the Single Player Full Story mode.
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Upon completion of the game, the player receives a password for one of the several hidden ships, as well as the options for replaying the game at a higher difficulty setting.

In certain levels, the Hard setting also prevents the player from seeing enemies outside a conical line-of-sight. Certain hidden levels are only available at hard difficulty, which provide ample opportunities for unique powerups and upgrades. Hard difficulty and above employ enemies with more health as well as fire more bullets per second. There are several levels of difficulty to choose from: Easy, Medium, Hard, as well as the hidden options of Impossible, Suicide, and Lord of the Game. The bonus levels in Episodes 1 and 2 were meant as a tribute to Galaxian or Galaga, where there are large formations of enemy ships that gradually break off one by one to attack the player. Tyrian was a departure from the prevalent "serious" style of shooters like Raptor and Aero Fighters, due to the cartoon-like artwork and the abundance of silly (or at least strange) dialogue and content. Tyrian also features an Arcade Mode which has characteristics from coin-op arcade shooters, such as in-game powerups and extra lives.
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Tyrian's Full Game mode features a credit and equipment-buying system, and the shield/armor hit points which are similar to game mechanics in Raptor: Call of the Shadows, another PC game from the same period. Before the player's starship is destroyed it must take enough damage to exhaust several points of shields (which regenerate over time) and armor. The game is mostly fast-paced but easily memorizable and it presents a variety of enemies (some flying, some fixed, some on rails) and bosses, with many occurrences of fixed and/or indestructible obstacles. The player controls a space ship fitted with different weapons (front and back, linked to the same button, and up to two external pods with their own buttons) and other equipment. It was developed chiefly as a homage to the works of Compile, particularly their Zanac. Tyrian is an arcade-style vertical scrolling shooter. Trent manages to secure a small fighter, and departs for Savara.
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Trent is the next person on their hit list, and Buce implores him to try to reach Savara, a free world. They will stop at nothing to eliminate anyone who knows of its existence. Microsol want to use Gravitium to power their warships, which could result in them becoming nearly unstoppable. They want Buce dead because of his knowledge of Gravitium, which is a special mineral, unique to Tyrian, able to control the force of gravity. Buce lives just long enough to tell Trent that the attack was the work of MicroSol, the giant corporation who controls the terraformation of Tyrian. One day, Buce Quesillac, a Hazudra and Trent's best friend, is shot in the back by a hoverdrone which quickly disappears into the sky. His latest assignment is the planet Tyrian, which is located near the territory of the Hazudra, who are a lizard-like race. You play the role of a skilled terraforming pilot named Trent Hawkins, who is employed to scout out habitable locations on newly terraformed planets.
